BUILD 1990 RELEASED
I’m not gonna make you wait anymore. This version is a work in progress (well, all alpha versions are…). I spent a lot of time working on new ragdoll physics code and grabbing your opponent in this...
View ArticleBUILD 1991 RELEASED
Most important bugs are fixed I hope. I’m going to TEDxWarsaw tomorrow (not to speak this time). More news about Link-Dead’s future will come shortly after that. I’ve got a few announcements mostly...
View ArticleLink-Dead SNES port
Hard times have come. As you know the PC market is on the verge of death as more and more gamers switch to consoles. In a desperate attempt to gain some share of this market I have been secretly...
View ArticleBUILD 1999 RELEASED
The alpha version of Link-Dead is an iterative process were I might change something completely just to see how fun it is. This new build changes entirely two critical gameplay elements. First of all I...
View ArticleArticle 5
Some people have found out about my secret hobby. I will announce everything very soon. I will explain what has been going on during the past month and what the hell is up with Link-Dead. There are...
View ArticleTriple A (the story of KAG and Link-Dead)
About 2 months ago I came to an important realization. Actually I don’t feel I thought of it, it sort of found me. These are game design principles. Universal and guaranteed to just work. The holy...
View ArticleLive interview with MM about KAG
I just got signed up for the IndieWeekend over at QubeTubers.com for a live interview. If you want to listen it’ll be in 15 mins: Saturday 6th August 2011 at 4:00am EST. That should be 10:00am GMT....
View ArticleState of the game – September 2011
Quick recap of what has been going on in my life: Soldat 1.6 has been released! Big up, for Shoozza! King Arthur’s Gold is part of Desura’s alphafunding Look what I found I’m gonna have a lecture about...
View ArticleInterview on IndieGames.com and Gamasutra.com
There’s an interview up on IndieGames.com and Gamasutra.com with me with the glorious title: “Soldat’s Marcinkowski On Why Alpha Funding Will Save The Games Industry” .
View ArticleKing Arthur’s Gold or Michal Marcinkowski’s quest to build the best...
An awesome and very comprehensive article about me on Indie Statik: http://indiestatik.com/2013/03/20/king-arthurs-gold/
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